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A camera, along with a programming code developed by the team, is used to track the target and determine the location of the player. Once the location is determined, a laptop processes the images and sends the information to the Arduino microcontroller. The microcontroller tells the servo motor how to pan the throwing machine. Once the machine is in place, the wireless controller engages the linear actuator and the ball is pushed through the tires toward the target.
For a detailed explanation of this process and a demonstration, check out this link.
Want to learn more about the code the team crafted for this project? Check out this video.
The team chose Progressive Automations' PA-15-6-22, a high-speed actuator with 6" of stroke and 22 lbs of force. As you can see in the video, the actuator was custom mounted at the back with a rod connected to the loader.
To control the actuator, Progressive Automations' PA-30 control box was used. The project is used with wireless remotes, negating the need to be right next to the device when it's operated.
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